This allows you to actually boot your own Windows/Linux installation on your TypeX4. Wait until I have a guide on recovering passwords from motherboards in general finalized. I’m not giving out any BIOS passwords since the TypeX4 is still in service, so don’t ask for it.
HOW TO USE TAITO TYPE X LOADER PASSWORD
To enable Developer Mode, you need to access the BIOS Setup Menu which is password protected.
However, if you’re like me and like to play around with settings that you shouldn’t, then if you have your hands on a TypeX4 that’s been decommissioned from overseas you can enable a “Developer Mode” which allows you boot from USB, LAN and other boot options.
HOW TO USE TAITO TYPE X LOADER SERIES
Normally, TypeX series arcade base units do not allow booting from USB/LAN or even show the Boot Menu. This is something interesting I found while playing around with my Taito TypeX4. Uploaded a copy of the batch file (had to change extension to. Hopefully this will help people out with not just Taito_X, but any other games or programs that do something like this too. I've tried to label everything, so it can be easily modified as needed (such as programming keyboard encoders). If the game is one that uses launcher.exe, make sure to change "game" to "launcher" in the "tasklist" line too. If you edit this file for your setup, change the path to your Taito_X game on the "START" line. (Please note that most of these games aren't designed for task switching, and the game will have to be closed from task manager if you ALT-TAB out of it.) If you stick a "echo Game Running" in the loop (right before or after the TIMEOUT command), you can see that line displayed again and again once a second. You can then see the batch routine is still open. This can be tested by using ALT-TAB while the game is runing. Once game.exe closes, the routine goes to the "continue" part. If it's still running, it waits a second and then returns to the top of the loop, checking again.
This will run the game as before, but once every second, it checks to see if "game.exe" is running in memory. REM Executable to monitor, like "GAME", goes in quotes here. START "" /d G:\PC_Arcade\BBCS "typex_loader.exe" "game.exe" (By the way, here the batch routine has the same problem as above: once typex_loader.exe closes, the routine continues.) That way, it keeps the batch routine open, and the front end won't resume until the batch routine closes.
One way I used to get around it is putting a pause in the batch routine after the game. The problem is, game.exe is still running. So typex_loader.exe exits and the front-end resumes. The problem is, the front end watches for the executable it called to end, before going back to normal operation. What happens is typex_loader.exe gets game.exe running, and then typex_loader.exe exits while game.exe runs. So what causes this? Well, most of my Taito X games are launched using the command "typex_loader.exe game.exe" or similar. I even asked about it before, but nobody had the answer. The problem is the front-end (Mala in my case) having a screwed up layout or other oddities when exiting the game. Ok, so one problem I've had with my setup is with some of the Taito X games. My testing with this is with Mala, but I've heard that it happens in other front-ends too.